We all know that developing cross platform GUI apps with Flutter is an amazing experience. The not so long ago announced stable support for the major desktop platforms was a big achievement for the community, expanding the audiences for our applications.
Even though Flutter tooling is amazing, developers sometimes feel the lack of a faster way to iterate between coding and checking results on more than one desktop platform as it's used to be possible with mobile, where one can launch more than one emulator and see the results, resorting to managing VMs and doing some clever Git magic.
In this talk we will explore workflow ideas based on WSL 2 to iterate faster on a Flutter application targeting Windows and Linux desktop platforms, showcasing how the integration between Ubuntu WSL and Windows can simplify the work required to code and test the results on both platforms simultaneously.
Session author bios
Software Engineer at Canonical's Ubuntu WSL team, enthusiast of Flutter
|Level of Difficulty||Intermediate|