One of the biggest strength of the PC as a gaming platform is choice.
However, for Linux gamers using storefronts other than Steam usually involves tinkering, poor support, and sometimes the original client won't run at all within Wine. Especially for beginners, this process can be intimidating and fustrating.
Over the last two years the Legendary and Heroic projects have started to work on addressing this problem by providing native third-party clients for the Epic Games Store, GOG, and Amazon, with more to come!
In this talk we will go over what started these efforts, what challenges we faced with past and current work, how platform reacted to our work, provide a look at upcoming features and projects, and let people know how they can get involved in brining more choice to Linux gaming as a whole.
Session author's bio
Dennis is a computer science student from Germany with several years of experience as a FOSS developer and maintainer. These days he mainly works on OBS Studio and Legendary. He has been interested in Linux gaming and toyed with running Games through Wine for a long time and became more invested in the platform with the release of Proton, DXVK, and associated technologies that finally made it viable.
Paweł is a student from Poland. Aspiring FOSS developer and one of the active Heroic Games Launcher contributors.
He has been interested in Linux gaming since the start of his journey with Linux a few years ago.
|Level of Difficulty||Beginner|